ADAM TREMAIN
I am a Sydney-based Junior VFX Artist and Multidisciplinary Creative
I am a fast learner and a dedicated team player who focuses on the small details that sell realism. I am currently looking for opportunities to launch my career in the industry where I can apply my wide range of skills to high-end productions.
ABOUT ME
ADAM TREMAIN
MY Services
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I create high-quality 3D assets and immersive environments tailored to specific art styles. My workflow covers hard surface modelling, procedural terrain generation, and look development to ensure every asset is production-ready.
Specialty: Hard Surface, Environments, Procedural Assets.
Tools: Maya, Houdini, Arnold/Redshift.
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I bring characters, objects, and cameras to life with a focus on weight, timing, and cinematic storytelling. Whether it’s a mechanical rig or a character performance, I ensure the movement supports the narrative.
Specialty: 3D Animation, Camera Layout, Rigging.
Tools: Maya.
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My core focus. I design and execute complex simulations—from destruction and pyro to procedural terrain systems. I build non-destructive workflows that allow for rapid iteration and photorealistic results.
Specialty: FX Simulations (Pyro/Fluids/RBD), Procedural Workflows, Compositing.
Tools: Houdini, Nuke.
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I design dynamic motion assets for branding, title sequences, and user interfaces. I blend design principles with animation to create engaging visuals that communicate ideas clearly.
Specialty: Title Sequences, kinetic typography, 2D/3D integration.
Tools: After Effects, Illustrator, Photoshop
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I craft compelling narratives through precise editing and pacing. I handle the full post-production process, cutting raw footage into polished sequences that drive emotional engagement.
Specialty: Narrative Editing, Pacing, Sound Sync.
Tools: Premiere Pro.
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I capture high-quality visuals on location, applying my knowledge of lighting and composition from the 3D world to the real world. I am comfortable operating on-set to get the shot needed for the final edit.
Specialty: Cinematography, Composition, Lighting.
Tools: Camera Operation, On-set production.