Genre: 2D platformer with puzzle-solving elements, inspired by classics like Super Mario.
Narrative: The player embodies a character inspired by Crocodile Dundee, a rugged adventurer, on a quest to survive the harsh Australian outback and uncover ancient artifacts hidden behind a locked gate.
Core Mechanics: Platforming (jumping, dodging), puzzle-solving (using items like steak and boomerang), and survival (avoiding wildlife hazards).
Objective: Navigate through treacherous outback levels, overcoming obstacles and enemies, to reach and unlock gates that lead to new areas
INSPIRATION
I was inspired by Super Mario level designs for their creative platforming and puzzle-solving.
I chose the outback as I went on holiday to Mungo, where the oldest human remains in Australia were found, and got inspired by the environment there.
I love Crocodile Dundee, so I combined the two inspirations and came up with this idea and design.
TREES